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docs: write journal entry

Signed-off-by: André Jaenisch <andre.jaenisch@posteo.de>
combat-scorched-earth-from-outer-space
André Jaenisch 10 months ago
parent
commit
1f21d294dd
Signed by: ryuno-ki
GPG Key ID: 5A668E771F1ED854
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journal/2021-08-18.md

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# 2021-08-17
# 2021-08-18
## Today's achievement
@ -48,6 +48,10 @@ I think, some refactorings could ease the next step.
See journal entry from [yesterday][yesterday].
### Next in line
See journal entry from [tomorrow][tomorrow].
[audiowide]: https://www.1001fonts.com/audiowide-font.html
[diff]: https://jaenis.ch/hobbies/coding/repos/ryuno-ki/js13kgames-2021/compare/b806baaa105a77c7118bae6e6b241b6c452449f1...1050877d5a27fcdb31d5bf315f4cba8ef62d059a
[dotp]: https://www.forbes.com/sites/games/2013/06/26/magic-2014-review-the-best-introductions-pc/
@ -56,4 +60,5 @@ See journal entry from [yesterday][yesterday].
[mtg]: https://b-i.forbesimg.com/games/files/2013/06/2013-06-26_00005.jpg
[names]: https://blog.reedsy.com/character-name-generator/
[palette]: https://coolors.co/191970-ffd700-f95738-70798c-89d2dc
[tomorrow]: ./2021-08-19.md
[yesterday]: ./2021-08-17.md

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# 2021-08-19
## Today's achievement
Work is wearing me down somehow. Nevertheless I committed to push the needle,
even if it is only for a little. Overwork isn't healthy though, but what shall
you do if the team is understaffed?
Today, I thought about the device used to play this game and want to explore
whether a larger screen like on tablets would allow for better placement of
gamebits. Therefore, I scaled up the `<canvas>` knowing that it won't be
usable on a smartphone screen anymore.
I used [Screen Size Map][ssm] to get an idea about the viewports most in use.
I did a bit of research regarding card design and found
![simple playing card design][card]
Maybe I can sneak in some geometric SVGs? That would be amazing!
[commit diff 859f1a261a3c3f7999eda0fc94d514900f1c5af3 to df3dd8fa2aca9595e9f6381781e604be76dce27d][diff]
## Next steps
I need to try out the new layout and check, whether it feels natural.
### Codewise
I think, some refactorings could ease the next step.
- [ ] See ToDos from [yesterday][yesterday].
- [ ] Refactor collision detection to use a callback function.
- [ ] Clean up `requestAnimationFrame` calls at game over.
- [ ] Introduce some kind of counter for points.
- [ ] Cap velocity of objects.
- [ ] Remove rotation properties as they aren't used anyway.
### Previous in line
See journal entry from [yesterday][yesterday].
[article]: https://design-milk.com/10-modern-decks-of-playing-cards-to-keep-you-in-the-game/
[card]: ../src/img/card.jpg
[diff]: https://jaenis.ch/hobbies/coding/repos/ryuno-ki/js13kgames-2021/compare/859f1a261a3c3f7999eda0fc94d514900f1c5af3...df3dd8fa2aca9595e9f6381781e604be76dce27d
[ssm]: https://screensizemap.com/
[yesterday]: ./2021-08-18.md

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@ -11,3 +11,4 @@ journal and update it daily as I go along.
- [16th August 2021](./2021-08-16.md)
- [17th August 2021](./2021-08-17.md)
- [18th August 2021](./2021-08-18.md)
- [19th August 2021](./2021-08-19.md)

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