Work is wearing me down somehow. Nevertheless I committed to push the needle, even if it is only for a little. Overwork isn't healthy though, but what shall you do if the team is understaffed?
Today, I thought about the device used to play this game and want to explore
whether a larger screen like on tablets would allow for better placement of
gamebits. Therefore, I scaled up the
<canvas> knowing that it won't be
usable on a smartphone screen anymore.
I used Screen Size Map to get an idea about the viewports most in use.
I did a bit of research regarding card design and found
Maybe I can sneak in some geometric SVGs? That would be amazing!
commit diff 859f1a261a3c3f7999eda0fc94d514900f1c5af3 to df3dd8fa2aca9595e9f6381781e604be76dce27d
I need to try out the new layout and check, whether it feels natural.
I think, some refactorings could ease the next step.
- See ToDos from yesterday.
- Refactor collision detection to use a callback function.
- Clean up
requestAnimationFramecalls at game over.
- Introduce some kind of counter for points.
- Cap velocity of objects.
- Remove rotation properties as they aren't used anyway.
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See journal entry from yesterday.
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