This should get rid of caching problems, I hope Signed-off-by: André Jaenisch <firstname.lastname@example.org>
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Topic is death.
I turned that into a Tower Defense game.
This game follows a Redux-like architecture for state management and React-like
ViewModel. Updates to the state are rendered to the DOM. Yes, I don't use
<canvas> but HTML and SVG here.
Event listeners dispatch actions to the store to update the state.
There is a snapshot in
localStorage. If you observe something odd, chances
are clearing the localStorage and reload might fix it.
Ideas for post-competition
Since Heroku is about to sunset free dynos I don't deploy this game there. Therefore I don't implement multi-player. The only challenge there would be match-making.
Due to the architecture, I can replicate actions over
socket.io to keep all
states in sync. This is the main reason, why
To make this game more interesting, I thought about some kind of fog of war. This would be masking the game and having the entities decide, which areas are observable.
Licensed under [AGPL v3.0 or newer][./LICENSE].
== I'm Using GitHub Under Protest ==
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